City Driver: Destroy Car

City Driver: Destroy Car

Save up money, buy cars and destroy them in the trash!
Get ready for a crazy car destruction simulator! The goal of the game is to smash your car as hard as possible! For each scratch you will receive money. They can be spent on new cars and their upgrades.

How to Play City Driver: Destroy Car?

The goal of the game is to smash cars, get money for it and replenish the garage with new cars.
Control on a mobile device: touch on game touch buttons
PC control: WASD - control, Space bar - handbrake, Left mouse button - camera control

Unique Game Elements

- 3D car racing;
- Accidents, breakdown of cars and their breaking;
- Unique system of destruction and deformation of the car;
- A large selection of cars;
- Realistic handling, like in driving simulators;
- Jump on cars from skyscrapers and sky jumps

What genre does this game fit into?

The main category for City Driver: Destroy Car is Racing & Driving.

Is there any blood shown in City Driver: Destroy Car?

Yes, blood is present in City Driver: Destroy Car content.

What game development technology powers this game?

The engine employed to build this game is WebGL.

Which labels or categories are used to tag this game?

The important labels for this game are: 3d, buy, car, city, crash, destroy, jumping, shopping, sky, upgrade.

What age groups would enjoy this game the most?

This game is designed for the Kids, Teens age group.

Does the game have a mobile version or mobile-friendly features?

City Driver: Destroy Car is playable on smartphones and tablets.

Does the gameplay involve any forms of harshness or cruelty?

Yes, there are disturbing or cruel scenes in City Driver: Destroy Car.

What company is behind the development of this game?

This game was created by Mirra Games, an independent developer or a larger company.

Is this game meant for a particular gender?

This game is most likely designed for Male.

Is this game safe for children of all ages?

No, City Driver: Destroy Car is not intended for kids.
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